

Each of these six heroes feel fantastic when you’re playing them and remain a consistent danger on the battlefield - complete with all of their ironic one-liners. Back then, we had 23 different heroes to choose from spread across 4 factions - but in EA’s Battlefront? We have six, three for each faction. One of the biggest concepts behind the original Star Wars Battlefront and its sequel, Star Wars Battlefront 2 was the ability to play as various heroes from the Star Wars universe.

The only thing that feels new about Battlefront are the two largest modes - and that’s not a good thing. So why even play modes like Blast, Hero Hunt, and Cargo when they are just pieces of the Walker Assault and Supremacy? Another mode, Hero Hunt, felt like a scaled down Walker Assault too, where I found myself running around trying to land the killing blow on Darth Vader to become Boba Fett the next time around - before realizing that I could just go back to Walker Assault and spend some quality time with the bounty hunter. Take Battlefront’s version of team deathmatch for example, Blast, which just felt like a smaller scale Walker Assault without heroes and vehicles. Each one contains everything offered by the smaller modes, which are just watered down versions of Walker Assault and Supremacy. But after spending time in all the different modes, you quickly realize that the larger modes, Walker Assault and Supremacy, are the meat of Battlefront. You’ve got the larger ones focused on Walker Assault and Supremacy, which each allow 40 players to go head-to-head, along with the smaller modes such as Cargo and Droid Run with 16 players on the battlefield.

Battlefront offers nine total game modes to players, with plenty of action across each.
